using UnityEngine;



namespace UnitAssetFramwork
{
    /// <summary>
    /// 
    /// </summary>
    public interface IItemDataDetail 
    {
        /// <summary>
        /// 名称
        /// </summary>
        string Name { get; set; }

        /// <summary>
        /// 
        /// </summary>
        string Description { get; set; }

        /// <summary>
        /// 
        /// </summary>
        string AssetLink { get; set; }

        /// <summary>
        /// 
        /// </summary>
        Sprite Icon { get; set; }

        /// <summary>
        /// 
        /// </summary>
        string GameObject { get; set; }
    }

}

